Parallel Dimensions (1988)
Teresa Wennberg studied in law, economics and languages at the Stockholm University. Studied with new realist painter Francis Harburger in Paris, then moved to Spain and had her first one-person show in Barcelona at Sala Gaudi in 1974. She started working with slideshows, sound and performances in 1977, worked with John Cage and with Nam June Paik and produced her first video at the Centre Georges Pompidou in 1978. She became one of the prominent video artists in France. In 1983, she started integrating computer generated images in her work with the show “ELECTRA” at the Musée d'Art Moderne de la Ville de Paris 1983. Since then, she has presented her electronic work as in situ installations with a combination of sculpture, architecture, sound, video and computer generated images.
In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation with interpolated forms, transparencies and elaborate surfaces, only this time we can actually move around in her universe.
The concept of virtual space was used as a metaphor for the human body, with a “brain” and five different “body-parts” - each corresponding to an imaginary room. In each part, the confrontation with virtual space takes place through the construction of space itself: gigantic/ claustrofobic, vertical/horizontal, empty/full, animated/still, round/oval/square...
The visit begins in the brain - The Brain Chamber - a huge reception room from which the five other parts can be reached through secret connections by nerves and veins. The name of each bodypart is a play with words for its virtual function: the Heart & Blood Room, the Breathing Cathedral, the Thought Cabinet, the Flesh Labyrinth and the Dream Cavern, some narrow and closed, some vast and inviting. In each part, the ambient experience is obviously quite different and each is accompanied by a specific soundscape. To leave a bodypart/world, one must find the hidden exit - an easy riddle.